The wait for Aeternum on PC is over! Our own little quirky bullet hell has finally made the leap, but we thought while we were at it why not fix a whole bunch of stuff, and add a bunch of other stuff!

Or buy on IndieGameStand or Desura!

(Buying on IGS gets you a Desura key too.)

Features

  • Includes all 4 stages of the original game AND the Extra stage featuring the true final boss, Winter.
  • Play fullscreen, or windowed with appropriate size/stretch options.
  • Playable with an Xbox (or compatible) gamepad, or keyboard with configurable bindings.
  • Additional Easy Difficulty.
    • You’ll find the exact same bullet patterns as on Normal, only taking a hit loses less Power.
  • All new Arrange Mode!
    • Play as either Ellica or Aubrey.
    • An entirely new rank-based alternate scoring system for seasoned shmup players who demand a more complex experience.
  • Unlock Aubrey as a playable character in Arcade Mode too!
  • Toggle bloom filter on/off, for less powerful computers, or if you just plain hate bloom.
  • New “Retry” option in the pause menu for practicing perfectionists.
  • Fancy appearing text in Story Mode dialogue scenes.

Balance Changes/Bug Fixes

  • Player movement adjusted. Ellica’s slow move speed is slightly faster.
  • Bombing no longer fails a boss spell bonus.
  • New “game over” animation. Sorry if dying felt cheap before.
  • Arcade mode now starts with 6 lives in all difficulties.
  • Powerups should no longer buggily appear above bullets.

As always, I’m totally open to questions/comments/suggestions/criticism, or just plain old talking!

So feel free to leave a comment here, drop me an email at brooks@wastedbrilliance.com, hit me up on twitter at @BrooksBishop, or whatever!

about

WastedBrilliance is an independent video game development studio run by Brooks Bishop. With contributions by Nate Graves, Jesse Bishop and Geoff Schultz.