I have always been a creative person. I have never been satisfied with sitting around and doing nothing. For example: Watching videos wasn’t enough, I had to try and film some. Listening to music wasn’t enough, I had to try and compose some. I think that is the primary reason that attracted me to working with Brooks and Nate. I love seeing all the new work these guys are doing. I am constantly checking our shared docs and dorking around on every new build of whatever Brooks has got going on. For once it isn’t just “me” trying to create something, it’s “us”. And I think that is far more gratifying than any other project I have been involved in.

Throughout my life, I have been criticized by the best. But beyond my experience alone, I think any time someone decides to actually create something, they are forced to listen to others critique it. But you know what? 99% of those critics are not doers. And if you don’t DO anything you have no chance to succeed. So in a way I have begun to pity people who harp on indie games, or focus on the negative side of everything they play. Because in the end unlike them, I can say “Yeah, I was involved in something.”

Although I hold a part time job that forces me to don an orange apron, I fully consider Wasted Brilliance my primary job. I would rather create with this team for free, than get paid to do something of no creative value at all. If we get ten people playing our game or ten thousand, I will continue to progress forward. I’m sure we all feel this way. You have a lot to look forward to from Wasted Brilliance, and so do I.


WastedBrilliance is an independent video game development studio run by Brooks Bishop. With contributions by Nate Graves, Jesse Bishop and Geoff Schultz.