I’ve moved on to working on the enemy system including bullet mechanics, and I thought it might be fun to start with a boss battle, so here’s a quick concept of one boss.

For years now, I’ve been using an old Wacom Intuos tablet.  It’s served me well all these years, until I finally realized that the technology had grown far beyond the meager capabilities of the original.

So I gave in and bought myself a shiny new Wacom Intuos 4 medium tablet, and I have the say, the difference is incredible.  The increased levels of pressure sensitivity and update latency really feel substantial.

As such, I thought I’d try out some sketching and inking, and here’s what I’ve got so far, a quick bust of Emaline.  After this, I’ll take to shading, although I haven’t decided if I should work more on cel-style or airbrush style.  Coloring was never my strongest suit, and I sadly lack practice in the area.  Hopefully the new tablet will finally get me to change that.

Symbology will be an important aspect of Emaline’s Story.  One such important symbol is that of the turtle.  What does it mean?  What role does he play?  Questions to be answered by the player in the midst of uncovering the greater scheme of things.

Here’s another piece of concept work from the upcoming Metroidvania style game.

thefool

Emaline

I thought I’d kick things off on the development side of things showing off a teaser concept image from my un-named “metroidvania” style game.

Hint: The image title is a key.

themagician