This week, what else was there to play, but the fabulous Bayonetta.
Besides the instant death gravity bomb of the final boss, I’ve been enjoying Bayonetta very much. The combos are hefty and plentiful, the Witch Time mechanic is nice to throw a bit of reaction time skill in there for great benefit, and the main character is just dead sexy.
I especially love the enemy designs. They managed to make “angels” that look completely angelic and utterly horrific at the same time. There’s a lot to be learned from designing with overlapping opposites.
And Lock’s Quest, but Lock definitely isn’t as sexy as Bayonetta.

