I didn’t spend much time explicitly playing games this previous week.
I worked on getting a different ending out of Silent Hill: Shattered Memories. Which actually kind of bothers me, in that I don’t find that one as outright spooky as everything that has come before. I know what to expect, and it doesn’t unsettle me like the older ones on subsequent play-throughs still. Seeing the little things that change based on your actions is rather fascinating though. Most obviously, I noticed the person cutout in the diner had gone from a rockabilly musician on my first run through, to a Betty Page pinup on my second.
Also, Lock’s Quest.
Besides that, I’ve been playing snippets of other games that I would call the inspiration for Scale. Ran around in Symphony of the Night, started a Super Metroid game to observe the camera and animations, sucked at Ikaruga some, tried playing some La Mulana but ended up watching clips from a full playthrough on YouTube, and went and remembered how hard Henry Hatsworth is (especially on that second play, damn).
