This is my first post as a Guest Blogger here on Wasted Brilliance, so this is as much a “What I’ve Been Playing” as it is an introduction. I would like to thank Brooks Bishop for the real estate on his game development blog and I suppose I should talk a little about myself and the types of things you may expect from my posts based on my history as a gamer and my perspective.

The first thing you may want to know, is that I am in no way shape or form a programmer nor am I a game developer or designer. The closest I come to the game development process is acting as a sounding board for some of Brooks’ design ideas as well as some testing and the occasional random suggestion. As such you can expect that the majority of content you see from me will be that from the perspective of an end user or “gamer.”

My gamer pedigree includes systems such as: Intelivision, NES, Sega Genesis, PS1, DC, PS2, Game Cube, PS3, Wii, XBOX360, and PC. Some of my favorite genres are Action Adventure, RPGs, Platformers, Shooters, Puzzle Games, and recently added to the list Metroidvanias. The genre in which I have spent the most time in my life would be MMORPG with titles such as Everquest and World of Warcraft and is notably missing from my favorite genres list.  And my  tried and true fall back girl is Diablo II.

Now that you know a little about me, here is what I’ve been playing.

“Rachet & Clank: A Crack In Time” is the latest installment in the franchise which occupies a very warm place in my heart. So be forewarned, biased opinions are sure to ensue. I actually hope to post a longer article about this game once it is completed So I will probably leave it by saying I’m digging it.

Portal, yes much belated I know, I get it, seriously stop yelling at me about it. It was all you people said it would be, and is one of the brightest points in my gaming life. I now understand exactly why those who have played it are such activists. Once I started it there was no putting it down. And it wasn’t so much the witty mechanics of the portal gun, but rather the combination of the dialog of GladOS and the environments in combination with said mechanics that really made the game so compelling.

This is as much a what I’ve been playing as it is “What Brook’s Hasn’t Been Playing” since we each bought the game back in December to play co-op. Borderlands has been getting a half hour here and there in my drive for the last month or so. I am really enjoying the itemization system , which is very reminiscent of the procedurally generated itemization in Diablo II that creates such a very strong compulsive collecting element.

Castlevania: Symphony of the Night, I have been playing this one recently and is my first time venturing into the universe that is Castlevania. I am still not particularly far into it and hope to make a more lengthy post on the topic of this game from the perspective of a mostly modern gamer’s take on a classic title like this.

blog comments powered by Disqus